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The Dark Dagger

Master RogueDungeon 1/10

Updated 5/12/2026, 6:55:32 AM

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The Dark Dagger cover

Dungeon NPCs

Master Thalrin

Master Thalrin

Character NPCLevel 5

Human • Fighter

Role: Guild Leader

HP 26 • AC 15

Skrizz

Skrizz

Monster NPCLevel 2

Goblin

Role: Villan

HP 12 • AC 12

Events

Event 1

Briefing and Pursuit Begins

Greythorn Keep

Read Aloud

The war room of Greythorn Keep is dimly lit by flickering torchlight, casting long shadows across the stone walls. Master Thalrin, his face stern and eyes sharp, spreads a faded map over the wooden table. The smell of damp earth and burning wax mingles in the air as he speaks of Skrizz, a goblin necromancer recently sighted near the Shadowfen Marshes. Outside, a cold wind howls faintly, carrying the scent of wet reeds and decay. You take a moment to look around the room: aged tapestries depicting past battles hang on the walls, and the wooden beams overhead creak softly. You gather your gear, the weight of your mission settling on your shoulders as you prepare to track the elusive thief.

Details

Master Thalrin briefs the party on the urgency of recovering the stolen magical dagger from Skrizz, emphasizing the threat of his growing undead forces. The party is given a rough trail to follow through the marsh, with Kaela providing a hint about Skrizz's direction. This event sets the stage for the hunt, allowing players to plan their approach and gather equipment. The urgency can increase if the party delays, giving Skrizz time to strengthen his forces.

Event 2

Tracking Through Shadowfen Marsh

Greythorn Keep

Read Aloud

The marsh stretches before you, a tangled maze of reeds and murky water under a heavy gray sky. The air is thick with the scent of rot and moss, and the soft squelch of mud underfoot accompanies your every step. Occasional bird calls echo faintly, but the oppressive silence between them feels unnatural. Your eyes catch faint footprints and a subtle shimmer of lingering magic, guiding your path deeper into the marsh's grasp. The cold bite of the damp air chills your skin as you follow the trail, alert to every rustle and distant splash.

Details

The party must carefully navigate treacherous quickmud and avoid hostile marsh wildlife while stealthily following Skrizz’s footprints and magical residue. Moving too loudly or carelessly risks alerting Skrizz or attracting dangerous creatures lurking nearby. Successful Stealth or Perception checks allow the party to close the distance without incident, while failures may force a detour or early confrontation. Upon reaching a hidden cache along the trail, the party can find a consumable Potion of Spider Climb, useful for overcoming marsh obstacles or escaping danger.

Event 3

Graveyard Entrance Trap and Ambush

Scrizz's Graveyard

Read Aloud

You step onto a dimly lit walkway flanked by weathered pillars. Shadows cling to the corners of the courtyard, and from the darkness to your left comes the faint sound of something gnawing on bones. The earth beneath your feet is tangled with roots and fallen branches, making each step unsteady. A faint metallic creak echoes as a swinging axe trap hangs between two pillars, ready to strike at the unwary. The air carries a damp, musty scent mixed with the faint rustle of movement nearby.

Details

Between two ancient pillars hangs a swinging axe trap designed to deter intruders entering the graveyard. Triggering the trap risks injuring party members and will alert Skrizz’s two microraptor pets, who are highly territorial and will attack if disturbed. Players may attempt to disable or bypass the trap quietly to avoid combat or alarms. Success means maintaining the element of surprise against Skrizz; failure increases the difficulty of the upcoming encounter. Upon defeating or avoiding the microraptors, the party can find a small stash hidden beneath loose stones near the trap containing minor loot.

Event 4

Confronting Skrizz in the Mausoleum

Mozzeleum

Read Aloud

Inside the crumbling mausoleum, shadows flicker against cracked stone walls as a cold blue glow emanates from a carved altar at the center. Skrizz, a hunched goblin with wild eyes and tattered robes, chants fervently over the glowing dagger resting atop the altar. The air hums with dark magic, and the faint scent of old bones and incense lingers. The floor is scattered with shattered bones and worn relics, and the faint sound of scratching echoes as skeletal hands begin to rise from the dust. Skrizz’s gaze snaps to you, his lips twisting into a cruel grin as he prepares to defend his prize.

Details

Skrizz is mid-ritual, summoning goblin skeletons each round he maintains concentration on the magical dagger. Interrupting his chant will stop the summoning but provoke his immediate attack. If the party lets the ritual continue, the number of undead enemies will increase, making combat more difficult. The environment offers some cover but also hazards from the unstable mausoleum structure. After defeating Skrizz, the party recovers the stolen +1 magical dagger, a consumable magic item (such as a potion of invisibility), and other valuable items including gold coins and a small enchanted amulet that grants minor protection.

DM Map Cards

DM Map Reference

Greythorn Keep

Dungeon map

Print: one_grid_05

Greythorn Keep
1
2
3

Marker Legend

1. Briefing and Pursuit Begins

Event marker

2. Tracking Through Shadowfen Marsh

Event marker

3. Werewolf

Monster marker

DM Map Reference

Scrizz's Graveyard

Dungeon map

Print: six

Scrizz's Graveyard
1
2
3

Marker Legend

1. Graveyard Entrance Trap and Ambush

Event marker

2. Microraptor

Monster marker

3. Microraptor

Monster marker

DM Map Reference

Mozzeleum

Dungeon map

Print: six

Mozzeleum
1
2
3

Marker Legend

1. Confronting Skrizz in the Mausoleum

Event marker

2. Goblin

Monster marker

3. Skeleton

Monster marker

Monster Cards

Microraptor

Microraptor

Small Dinosaur | N | L1

HP

4

AC

16

Speed

30 ft

Init

+2

STR 8 | DEX 14 | CON 6 | INT 8 | WIS 12 | CHA 16

Actions

Bite: Hit -1 | 1d2

Magic

Latch on: 1/day, Quick. Latch on and do 1 point of damage per round.

No image

Goblin

Small Humanoid | Neutral Evil | L1

HP

7

AC

15

Speed

30 ft.

Init

+2

STR 8 | DEX 14 | CON 10 | INT 10 | WIS 8 | CHA 8

Actions

Scimitar: Hit +4 | 5 (1d6 + 2) slashing damage.

Shortbow: Hit +4 | 5 (1d6 + 2) piercing damage.

Magic

No spells

No image

Skeleton

Medium Undead | Lawful Evil | L1

HP

13

AC

13

Speed

30 ft.

Init

+2

STR 10 | DEX 14 | CON 15 | INT 6 | WIS 8 | CHA 5

Actions

Shortsword: Hit +4 | 5 (1d6 + 2) piercing damage.

Shortbow: Hit +4 | 5 (1d6 + 2) piercing damage.

Magic

No spells

Magic Item Cards

No image

Item Handout

Alchemical Herb Bundle

wondrous | common | L1

Value: 55 GP

Confronting Skrizz in the Mausoleum

Description

Dried herbs used by healers and brewers.

Spells

No spells.

Chain Shirt +1

Item Handout

Chain Shirt +1

armor | uncommon | L1

Value: 185 GP

+1 AC when wearing this.

Confronting Skrizz in the Mausoleum

Description

Light enchanted chain mail.

Spells

No spells.

Conclusion

With Skrizz defeated and the stolen magical dagger secured, the immediate undead threat to Greythorn has been neutralized. The party's success in interrupting the necromantic ritual prevented the rise of a growing undead army, and they recovered valuable items including a ring of protection +1 and a potion of cure light wounds. Returning to Greythorn Keep, Master Thalrin praises their efforts but reminds them that Skrizz was merely a minor player in the Veilbound’s broader, shadowy designs. Though the village breathes a temporary sigh of relief, the dark cabal’s influence remains a looming danger. The dagger’s residual magic hints at deeper corruption tied to the Veilbound’s forbidden artifacts, suggesting that their plans are far from over. The political tensions within Greythorn’s Council of Elders intensify as whispers of the Veilbound’s growing power spread. The Characters level and have a chance to do some shopping in town. Where the next adventure begins.