
Siege of the Driftwood Inn
The Enchanted CoastDungeon 2/10
Updated 4/23/2026, 8:08:16 PM

Dungeon NPCs
No dungeon NPCs yet.
Events
Event 1
Storm Strikes Shorebreakton
Read Aloud
Dark clouds swirl above Shorebreakton as a fierce magical storm batters the Driftwood Inn, waves crashing violently against the shore and the building's wooden beams creaking under the assault.
Details
Describe the roaring storm and lashing rain, setting tension as waves threaten the inn’s foundation. Characters may brace themselves, secure doors and windows, or seek shelter inside. No combat yet but the storm foreshadows an incoming assault.
Event 2
Krull Attack at the Driftwood Inn

Read Aloud
Through the storm’s sheets of rain, dark, scaled figures surge from the churning sea—krull creatures attempting to breach the inn’s defenses and seize the magical trident kept within.
Details
The party faces a group of 4 krull sea creatures attacking the inn’s entrances. They must defend the trident and repel the attackers. Characters may fight or try to bluff or intimidate the kull to retreat.
Event 3
Giant Octopus Emerges

Read Aloud
Suddenly, the storm-tossed waters part as a massive giant octopus rises, its long tentacles lashing toward the Driftwood Inn, aiming to seize the magical trident from the party’s grasp.
Details
A single Giant Octopus attacks, attempting to grapple characters and seize the trident. Combat ensues with tentacle grabs and ink sprays. Characters can try to dodge or use spells to keep it at bay.
Event 4
Summoning the Mermaids’ Aid

Read Aloud
Facing overwhelming odds, the heroes must make there way to the roof to blow a shimmering magical conch gifted by Lyria, its haunting melody cutting through the storm as ripples glow in the dark waters below.
Details
The party has 3 rounds to use the conch else 1 Krull show up every 3 rounds. The party uses the magical conch to call the mermaids of the Sapphire Shoals for aid. The sound is enchanting and draws attention. This event is a brief respite allowing the party to prepare for the mermaids’ arrival.
Event 5
Mermaids Banishing the Sea Creatures
Read Aloud
From the depths rise the mermaids, singing powerful oceanic songs that swirl through the storm, weaving magic that drives back the krull and giant octopus, calming the raging tempest around the Driftwood Inn.
Details
The mermaids use their magic and song to banish the kull and the giant octopus, ending the assault and dissipating the storm. The characters witness the magic’s power as calm returns. No combat here; the event resolves the threat.
DM Map Cards
DM Map Reference
The Driftwood Inn
Dungeon map
Print: one_grid_05

1
2
3
4
5
Marker Legend
1. Storm Strikes Shorebreakton
Event marker
2. Krull Attack at the Driftwood Inn
Event marker
3. Giant Octopus Emerges
Event marker
4. Kull
Monster marker
5. Giant Octopus
Monster marker
DM Map Reference
driftwood inn roof
Dungeon map
Print: one_grid_05

1
2
Marker Legend
1. Summoning the Mermaids’ Aid
Event marker
2. Mermaids Banishing the Sea Creatures
Event marker
Monster Cards
No image
Giant Octopus
Large Beast | Unaligned | L4
HP
52
AC
11
Speed
10 ft., swim 60 ft.
Init
+1
STR 17 | DEX 13 | CON 13 | INT 4 | WIS 10 | CHA 4
Actions
Tentacles: Hit +5 | 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
Ink Cloud (Recharges after a Short or Long Rest):
Magic
No spells
Magic Item Cards
No image
Item Handout
Alchemical Herb Bundle
wondrous | common | L1
Value: 55 GP
Giant Octopus Emerges
Description
Dried herbs used by healers and brewers.
Spells
No spells.

Item Handout
Frostburst Vial
wondrous | common | L2
Value: 100 GP
Mermaids Banishing the Sea Creatures
Description
A throwable vial that bursts in freezing mist.
Spells
No spells.
No image
Item Handout
Nightglass Dagger +1
weapon | uncommon | L2
Value: 210 GP
+1 to hit and +1 damage when using this weapon.
Mermaids Banishing the Sea Creatures
Description
A keen dagger forged for close fighting.
Spells
No spells.
Conclusion
With the storm finally quelled and the krull threat banished by the mermaids' powerful song, the Driftwood Inn stands resilient, the magical trident safe once more. The air clears, revealing a calm coastal night where the heroes can finally breathe easy and take stock of their hard-won victory. Back in Shorebreakton, the party is welcomed as defenders of the town, granting them the opportunity to rest and recover from the ordeal. They may also visit local merchants and the Seafarer's Guild to trade or sell the spoils gathered during the battle, replenishing their resources for future challenges. This victory marks a significant milestone in their quest against Varathos's rising darkness. Congratulations, you are now Level 3! Take this moment to celebrate your progress and prepare for the next steps in protecting the Enchanted Coast.
