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Siege of the Driftwood Inn

The Enchanted CoastDungeon 2/10

Updated 4/23/2026, 8:08:16 PM

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Siege of the Driftwood Inn cover

Dungeon NPCs

No dungeon NPCs yet.

Events

Event 1

Storm Strikes Shorebreakton

The Driftwood Inn

Read Aloud

Dark clouds swirl above Shorebreakton as a fierce magical storm batters the Driftwood Inn, waves crashing violently against the shore and the building's wooden beams creaking under the assault.

Details

Describe the roaring storm and lashing rain, setting tension as waves threaten the inn’s foundation. Characters may brace themselves, secure doors and windows, or seek shelter inside. No combat yet but the storm foreshadows an incoming assault.

Event 2

Krull Attack at the Driftwood Inn

The Driftwood Inn
Krull Attack at the Driftwood Inn scene

Read Aloud

Through the storm’s sheets of rain, dark, scaled figures surge from the churning sea—krull creatures attempting to breach the inn’s defenses and seize the magical trident kept within.

Details

The party faces a group of 4 krull sea creatures attacking the inn’s entrances. They must defend the trident and repel the attackers. Characters may fight or try to bluff or intimidate the kull to retreat.

Event 3

Giant Octopus Emerges

The Driftwood Inn
Giant Octopus Emerges scene

Read Aloud

Suddenly, the storm-tossed waters part as a massive giant octopus rises, its long tentacles lashing toward the Driftwood Inn, aiming to seize the magical trident from the party’s grasp.

Details

A single Giant Octopus attacks, attempting to grapple characters and seize the trident. Combat ensues with tentacle grabs and ink sprays. Characters can try to dodge or use spells to keep it at bay.

Event 4

Summoning the Mermaids’ Aid

driftwood inn roof
Summoning the Mermaids’ Aid scene

Read Aloud

Facing overwhelming odds, the heroes must make there way to the roof to blow a shimmering magical conch gifted by Lyria, its haunting melody cutting through the storm as ripples glow in the dark waters below.

Details

The party has 3 rounds to use the conch else 1 Krull show up every 3 rounds. The party uses the magical conch to call the mermaids of the Sapphire Shoals for aid. The sound is enchanting and draws attention. This event is a brief respite allowing the party to prepare for the mermaids’ arrival.

Event 5

Mermaids Banishing the Sea Creatures

driftwood inn roof

Read Aloud

From the depths rise the mermaids, singing powerful oceanic songs that swirl through the storm, weaving magic that drives back the krull and giant octopus, calming the raging tempest around the Driftwood Inn.

Details

The mermaids use their magic and song to banish the kull and the giant octopus, ending the assault and dissipating the storm. The characters witness the magic’s power as calm returns. No combat here; the event resolves the threat.

DM Map Cards

DM Map Reference

The Driftwood Inn

Dungeon map

Print: one_grid_05

The Driftwood Inn
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2
3
4
5

Marker Legend

1. Storm Strikes Shorebreakton

Event marker

2. Krull Attack at the Driftwood Inn

Event marker

3. Giant Octopus Emerges

Event marker

4. Kull

Monster marker

5. Giant Octopus

Monster marker

DM Map Reference

driftwood inn roof

Dungeon map

Print: one_grid_05

driftwood inn roof
1
2

Marker Legend

1. Summoning the Mermaids’ Aid

Event marker

2. Mermaids Banishing the Sea Creatures

Event marker

Monster Cards

No image

Giant Octopus

Large Beast | Unaligned | L4

HP

52

AC

11

Speed

10 ft., swim 60 ft.

Init

+1

STR 17 | DEX 13 | CON 13 | INT 4 | WIS 10 | CHA 4

Actions

Tentacles: Hit +5 | 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

Ink Cloud (Recharges after a Short or Long Rest):

Magic

No spells

Magic Item Cards

No image

Item Handout

Alchemical Herb Bundle

wondrous | common | L1

Value: 55 GP

Giant Octopus Emerges

Description

Dried herbs used by healers and brewers.

Spells

No spells.

Frostburst Vial

Item Handout

Frostburst Vial

wondrous | common | L2

Value: 100 GP

Mermaids Banishing the Sea Creatures

Description

A throwable vial that bursts in freezing mist.

Spells

No spells.

No image

Item Handout

Nightglass Dagger +1

weapon | uncommon | L2

Value: 210 GP

+1 to hit and +1 damage when using this weapon.

Mermaids Banishing the Sea Creatures

Description

A keen dagger forged for close fighting.

Spells

No spells.

Conclusion

With the storm finally quelled and the krull threat banished by the mermaids' powerful song, the Driftwood Inn stands resilient, the magical trident safe once more. The air clears, revealing a calm coastal night where the heroes can finally breathe easy and take stock of their hard-won victory. Back in Shorebreakton, the party is welcomed as defenders of the town, granting them the opportunity to rest and recover from the ordeal. They may also visit local merchants and the Seafarer's Guild to trade or sell the spoils gathered during the battle, replenishing their resources for future challenges. This victory marks a significant milestone in their quest against Varathos's rising darkness. Congratulations, you are now Level 3! Take this moment to celebrate your progress and prepare for the next steps in protecting the Enchanted Coast.