Item Handout
Patrol Evidence Bundle
wondrous | uncommon | L2
Value: 400 GP
Suspicious Cache in the Reed Bed
Description
A waterlogged bundle of the missing patrol’s notes, token, and route scrap. It is the concrete proof needed for this quest and can be brought back to Greenhollow to explain where the patrol paused and what followed. Plot-only.
Item Handout
Patrol Evidence Bundle
wondrous | uncommon | L2
Value: 400 GP
Gnoll at the Water’s Edge
Description
A waterlogged bundle of the missing patrol’s notes, token, and route scrap. It is the concrete proof needed for this quest and can be brought back to Greenhollow to explain where the patrol paused and what followed. Plot-only.
Item Handout
Potion of Minor Healing
wondrous | common | L1
Value: 65 GP
Signs of the Fight at the Reed Bank
Description
A simple red draught that closes minor wounds.
Spells
Heal Light Wounds (L1): Heal 1D8 +1 of damage
Item Handout
Ironblood Tonic
wondrous | common | L2
Value: 95 GP
Signs of the Fight at the Reed Bank
Description
A bitter tonic that hardens resolve.
Item Handout
Patrol Evidence Bundle
wondrous | uncommon | L2
Value: 400 GP
Sleeping Wolf by the Route
Description
A waterlogged bundle of the missing patrol’s notes, token, and route scrap. It is the concrete proof needed for this quest and can be brought back to Greenhollow to explain where the patrol paused and what followed. Plot-only.
Item Handout
Ironblood Tonic
wondrous | common | L2
Value: 95 GP
Hex 9: Heat Over the Only Path
Description
A bitter tonic that hardens resolve.
Item Handout
Bluewater Patrol Evidence Bundle
wondrous | uncommon | L2
Value: 400 GP
Hex 9: Heat Over the Only Path
Description
A damp bundle of patrol notes, route scraps, and a sealed report recovered from the Bluewater search. It matters because it proves what happened to the missing patrol and gives Greenhollow the evidence needed to respond. Plot-only item.
Item Handout
Silverwood Wardblade
weapon | uncommon | L2
Value: 400 GP
+1 to hit and +1 damage when using this weapon.
Abandoned Camp at the Far Shore
Description
A recovered magical weapon or armor from the sealed chamber, claimed for Greenhollow’s defense and future supply runs. It is the quest prize and gives the village a concrete advantage; as a simple benefit, it can be treated as the party’s story reward for completing the dungeon.
Item Handout
Bluewater Patrol Evidence Bundle
wondrous | uncommon | L2
Value: 400 GP
Abandoned Camp at the Far Shore
Description
A damp bundle of patrol notes, route scraps, and a sealed report recovered from the Bluewater search. It matters because it proves what happened to the missing patrol and gives Greenhollow the evidence needed to respond. Plot-only item.