Rust Monster
Medium Monstrosity | Unaligned | L2
HP
27
AC
14
Speed
40 ft.
Initiative
+1
Medium Monstrosity | Unaligned | L2
HP
27
AC
14
Speed
40 ft.
Initiative
+1
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 | 12 | 13 | 2 | 13 | 6 |
Senses: darkvision 60 ft., passive Perception 11
Languages: ---
Bite
To Hit: +3 | Damage: 5 (1d8 + 1) piercing damage.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Antennae
Damage: -
The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch. If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.
No spells saved.
Description: Medium monstrosity, unaligned
Iron Scent: The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.
Rust Metal: Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage.
AC Notes: (natural armor)