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Rust Monster

Medium Monstrosity | Unaligned | L2

HP

27

AC

14

Speed

40 ft.

Initiative

+1

Abilities

STRDEXCONINTWISCHA
1312132136

Senses: darkvision 60 ft., passive Perception 11

Languages: ---

Actions

Bite

To Hit: +3 | Damage: 5 (1d8 + 1) piercing damage.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Antennae

Damage: -

The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch. If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.

Spells

No spells saved.

Notes

Description: Medium monstrosity, unaligned

Iron Scent: The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.

Rust Metal: Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage.

AC Notes: (natural armor)

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