Goblin
Small Humanoid | Neutral Evil | L1
HP
7
AC
15
Speed
30 ft.
Initiative
+2
Small Humanoid | Neutral Evil | L1
HP
7
AC
15
Speed
30 ft.
Initiative
+2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 | 14 | 10 | 10 | 8 | 8 |
Skills
Stealth +6
Senses: darkvision 60 ft., passive Perception 9
Languages: Common, Goblin
Scimitar
To Hit: +4 | Damage: 5 (1d6 + 2) slashing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow
To Hit: +4 | Damage: 5 (1d6 + 2) piercing damage.
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
No spells saved.
Description: Small humanoid (goblinoid), neutral evil
Nimble Escape: The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
AC Notes: (leather armor, shield)