Gnoll
Medium Humanoid | Chaotic Evil | L2
HP
22
AC
15
Speed
30 ft.
Initiative
+1
Medium Humanoid | Chaotic Evil | L2
HP
22
AC
15
Speed
30 ft.
Initiative
+1
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 | 12 | 11 | 6 | 10 | 7 |
Senses: darkvision 60 ft., passive Perception 10
Languages: Gnoll
Bite
To Hit: +4 | Damage: 4 (1d4 + 2) piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Spear
To Hit: +4 | Damage: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Longbow
To Hit: +3 | Damage: 5 (1d8 + 1) piercing damage.
Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
No spells saved.
Description: Medium humanoid (gnoll), chaotic evil
Rampage: When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
AC Notes: (hide armor, shield)