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Gnoll

Medium Humanoid | Chaotic Evil | L2

HP

22

AC

15

Speed

30 ft.

Initiative

+1

Abilities

STRDEXCONINTWISCHA
1412116107

Senses: darkvision 60 ft., passive Perception 10

Languages: Gnoll

Actions

Bite

To Hit: +4 | Damage: 4 (1d4 + 2) piercing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Spear

To Hit: +4 | Damage: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Longbow

To Hit: +3 | Damage: 5 (1d8 + 1) piercing damage.

Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Spells

No spells saved.

Notes

Description: Medium humanoid (gnoll), chaotic evil

Rampage: When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

AC Notes: (hide armor, shield)

standardsource:mmcr:1/2xp:100gnollpage:mm-163env:desertenv:forestenv:grasslandenv:hill