Werewolf
Medium Humanoid | Chaotic Evil | L12
HP
58
AC
11
Speed
30 ft. (40 ft. in wolf form)
Initiative
+1
Medium Humanoid | Chaotic Evil | L12
HP
58
AC
11
Speed
30 ft. (40 ft. in wolf form)
Initiative
+1
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 | 13 | 14 | 10 | 11 | 10 |
Skills
Perception +4, Stealth +3
Senses: passive Perception 14
Languages: Common (can't speak in wolf form)
Multiattack (Humanoid or Hybrid Form Only)
Damage: -
The werewolf makes two attacks: one with its bite and one with its claws or spear.
Bite (Wolf or Hybrid Form Only)
To Hit: +4 | Damage: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.
Claws (Hybrid Form Only)
To Hit: +4 | Damage: 7 (2d4 + 2) slashing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.
Spear (Humanoid Form Only)
To Hit: +4 | Damage: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
No spells saved.
Description: Medium humanoid (human, shapechanger), chaotic evil
Shapechanger: The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Hearing and Smell: The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Damage Immunities: bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
AC Notes: in humanoid form, 12 (natural armor) in wolf or hybrid form