Giant Scorpion
Large Beast | Unaligned | L12
HP
52
AC
15
Speed
40 ft.
Initiative
+1
Large Beast | Unaligned | L12
HP
52
AC
15
Speed
40 ft.
Initiative
+1
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 | 13 | 15 | 1 | 9 | 3 |
Senses: blindsight 60 ft., passive Perception 9
Languages: ---
Multiattack
Damage: -
The scorpion makes three attacks: two with its claws and one with its sting.
Claw
To Hit: +4 | Damage: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
Sting
To Hit: +4 | Damage: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.
No spells saved.
Description: Large beast, unaligned
AC Notes: (natural armor)