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Giant Scorpion

Large Beast | Unaligned | L12

HP

52

AC

15

Speed

40 ft.

Initiative

+1

Abilities

STRDEXCONINTWISCHA
151315193

Senses: blindsight 60 ft., passive Perception 9

Languages: ---

Actions

Multiattack

Damage: -

The scorpion makes three attacks: two with its claws and one with its sting.

Claw

To Hit: +4 | Damage: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

Sting

To Hit: +4 | Damage: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.

Spells

No spells saved.

Notes

Description: Large beast, unaligned

AC Notes: (natural armor)

standardsource:mmcr:3xp:700page:mm-327env:desertenv:jungle