Giant Octopus
Large Beast | Unaligned | L4
HP
52
AC
11
Speed
10 ft., swim 60 ft.
Initiative
+1
Large Beast | Unaligned | L4
HP
52
AC
11
Speed
10 ft., swim 60 ft.
Initiative
+1
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 | 13 | 13 | 4 | 10 | 4 |
Skills
Perception +4, Stealth +5
Senses: darkvision 60 ft., passive Perception 14
Languages: ---
Tentacles
To Hit: +5 | Damage: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
Ink Cloud (Recharges after a Short or Long Rest)
Damage: -
A 20- foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
No spells saved.
Description: Large beast, unaligned
Hold Breath: While out of water, the octopus can hold its breath for 1 hour.
Underwater Camouflage: The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing: The octopus can breathe only underwater.