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Giant Octopus

Large Beast | Unaligned | L4

HP

52

AC

11

Speed

10 ft., swim 60 ft.

Initiative

+1

Abilities

STRDEXCONINTWISCHA
1713134104

Skills

Perception +4, Stealth +5

Senses: darkvision 60 ft., passive Perception 14

Languages: ---

Actions

Tentacles

To Hit: +5 | Damage: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

Ink Cloud (Recharges after a Short or Long Rest)

Damage: -

A 20- foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

Spells

No spells saved.

Notes

Description: Large beast, unaligned

Hold Breath: While out of water, the octopus can hold its breath for 1 hour.

Underwater Camouflage: The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing: The octopus can breathe only underwater.

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