Zombie
Medium Undead | Neutral Evil | L1
HP
22
AC
8
Speed
20 ft.
Initiative
-2
Medium Undead | Neutral Evil | L1
HP
22
AC
8
Speed
20 ft.
Initiative
-2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 | 6 | 16 | 3 | 6 | 5 |
Senses: darkvision 60 ft., passive Perception 8
Languages: understands the languages it knew in life but can't speak
Slam
To Hit: +3 | Damage: 4 (1d6 + 1) bludgeoning damage.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
No spells saved.
Description: Medium undead, neutral evil
Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Saving Throws: Wis +0
Damage Immunities: poison
Condition Immunities: poisoned