Wight
Medium Undead | Neutral Evil | L12
HP
45
AC
14
Speed
30 ft.
Initiative
+2
Medium Undead | Neutral Evil | L12
HP
45
AC
14
Speed
30 ft.
Initiative
+2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 | 14 | 16 | 10 | 13 | 15 |
Skills
Perception +3, Stealth +4
Senses: darkvision 60 ft., passive Perception 13
Languages: the languages it knew in life
Multiattack
Damage: -
The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.
Life Drain
To Hit: +4 | Damage: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.
Longsword
To Hit: +4 | Damage: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.
Longbow
To Hit: +4 | Damage: 6 (1d8 + 2) piercing damage.
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
No spells saved.
Description: Medium undead, neutral evil
Sunlight Sensitivity: While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Damage Resistances: necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities: poison
Condition Immunities: exhaustion, poisoned
AC Notes: (studded leather)