Homunculus
Tiny Construct | Neutral | L1
HP
5
AC
13
Speed
20 ft., fly 40 ft.
Initiative
+2
Tiny Construct | Neutral | L1
HP
5
AC
13
Speed
20 ft., fly 40 ft.
Initiative
+2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 | 15 | 11 | 10 | 10 | 7 |
Senses: darkvision 60 ft., passive Perception 10
Languages: understands the languages of its creator but can't speak
Bite
To Hit: +4 | Damage: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.
No spells saved.
Description: Tiny construct, neutral
Telepathic Bond: While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.
Damage Immunities: poison
Condition Immunities: charmed, poisoned
AC Notes: (natural armor)