Octopus
Small Beast | Unaligned | L1
HP
3
AC
12
Speed
5 ft., swim 30 ft.
Initiative
+2
Small Beast | Unaligned | L1
HP
3
AC
12
Speed
5 ft., swim 30 ft.
Initiative
+2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 | 15 | 11 | 3 | 10 | 4 |
Skills
Perception +2, Stealth +4
Senses: darkvision 30 ft., passive Perception 12
Languages: ---
Tentacles
To Hit: +4 | Damage: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.
Ink Cloud (Recharges after a Short or Long Rest). A 5- foot-
Damage: -
Ink Cloud (Recharges after a Short or Long Rest). A 5- foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
No spells saved.
Description: Small beast, unaligned
Hold Breath: While out of water, the octopus can hold its breath for 30 minutes.
Underwater Camouflage: The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing: The octopus can breathe only underwater.