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Octopus

Small Beast | Unaligned | L1

HP

3

AC

12

Speed

5 ft., swim 30 ft.

Initiative

+2

Abilities

STRDEXCONINTWISCHA
415113104

Skills

Perception +2, Stealth +4

Senses: darkvision 30 ft., passive Perception 12

Languages: ---

Actions

Tentacles

To Hit: +4 | Damage: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.

Ink Cloud (Recharges after a Short or Long Rest). A 5- foot-

Damage: -

Ink Cloud (Recharges after a Short or Long Rest). A 5- foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

Spells

No spells saved.

Notes

Description: Small beast, unaligned

Hold Breath: While out of water, the octopus can hold its breath for 30 minutes.

Underwater Camouflage: The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing: The octopus can breathe only underwater.

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