Stirge
Tiny Beast | Unaligned | L1
HP
2
AC
14
Speed
10 ft., fly 40 ft.
Initiative
+3
Tiny Beast | Unaligned | L1
HP
2
AC
14
Speed
10 ft., fly 40 ft.
Initiative
+3
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 | 16 | 11 | 2 | 8 | 6 |
Senses: darkvision 60 ft., passive Perception 9
Languages: ---
Blood Drain
To Hit: +5 | Damage: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
No spells saved.
Description: Tiny beast, unaligned
AC Notes: (natural armor)