Dretch
Small Fiend | Chaotic Evil | L1
HP
18
AC
11
Speed
20 ft.
Initiative
+0
Small Fiend | Chaotic Evil | L1
HP
18
AC
11
Speed
20 ft.
Initiative
+0
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 | 11 | 12 | 5 | 8 | 3 |
Senses: darkvision 60 ft., passive Perception 9
Languages: Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
Multiattack
Damage: -
The dretch makes two attacks: one with its bite and one with its claws.
Bite
To Hit: +2 | Damage: 3 (1d6) piercing damage.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
Claws
To Hit: +2 | Damage: 5 (2d4) slashing damage.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
Fetid Cloud (1/Day)
Damage: -
A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.
No spells saved.
Description: Small fiend (demon), chaotic evil
Damage Resistances: cold, fire, lightning
Damage Immunities: poison
Condition Immunities: poisoned
AC Notes: (natural armor)