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Dretch

Small Fiend | Chaotic Evil | L1

HP

18

AC

11

Speed

20 ft.

Initiative

+0

Abilities

STRDEXCONINTWISCHA
111112583

Senses: darkvision 60 ft., passive Perception 9

Languages: Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)

Actions

Multiattack

Damage: -

The dretch makes two attacks: one with its bite and one with its claws.

Bite

To Hit: +2 | Damage: 3 (1d6) piercing damage.

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Claws

To Hit: +2 | Damage: 5 (2d4) slashing damage.

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

Fetid Cloud (1/Day)

Damage: -

A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.

Spells

No spells saved.

Notes

Description: Small fiend (demon), chaotic evil

Damage Resistances: cold, fire, lightning

Damage Immunities: poison

Condition Immunities: poisoned

AC Notes: (natural armor)

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