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Grimlock

Medium Humanoid | Neutral Evil | L1

HP

11

AC

11

Speed

30 ft.

Initiative

+1

Abilities

STRDEXCONINTWISCHA
161212986

Skills

Athletics +5, Perception +3, Stealth +3

Senses: blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13

Languages: Undercommon

Actions

Spiked Bone Club

To Hit: +5 | Damage: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.

Spells

No spells saved.

Notes

Description: Medium humanoid (grimlock), neutral evil

Blind Senses: The grimlock can't use its blindsight while deafened and unable to smell.

Keen Hearing and Smell: The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Stone Camouflage: The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Condition Immunities: blinded

standardsource:mmcr:1/4xp:50grimlockpage:mm-175env:underdark