Grimlock
Medium Humanoid | Neutral Evil | L1
HP
11
AC
11
Speed
30 ft.
Initiative
+1
Medium Humanoid | Neutral Evil | L1
HP
11
AC
11
Speed
30 ft.
Initiative
+1
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 | 12 | 12 | 9 | 8 | 6 |
Skills
Athletics +5, Perception +3, Stealth +3
Senses: blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13
Languages: Undercommon
Spiked Bone Club
To Hit: +5 | Damage: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.
No spells saved.
Description: Medium humanoid (grimlock), neutral evil
Blind Senses: The grimlock can't use its blindsight while deafened and unable to smell.
Keen Hearing and Smell: The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Stone Camouflage: The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Condition Immunities: blinded