Panther
Medium Beast | Unaligned | L1
HP
13
AC
12
Speed
50 ft., climb 40 ft.
Initiative
+2
Medium Beast | Unaligned | L1
HP
13
AC
12
Speed
50 ft., climb 40 ft.
Initiative
+2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 | 15 | 10 | 3 | 14 | 7 |
Skills
Perception +4, Stealth +6
Senses: passive Perception 14
Languages: ---
Bite
To Hit: +4 | Damage: 5 (1d6 + 2) piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw
To Hit: +4 | Damage: 4 (1d4 + 2) slashing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
No spells saved.
Description: Medium beast, unaligned
Keen Smell: The panther has advantage on Wisdom (Perception) checks that rely on smell.
Pounce: If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.