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Pseudodragon

Tiny Dragon | Neutral Good | L1

HP

7

AC

13

Speed

15 ft., fly 60 ft.

Initiative

+2

Abilities

STRDEXCONINTWISCHA
61513101210

Skills

Perception +3, Stealth +4

Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 13

Languages: understands Common and Draconic but can't speak

Actions

Bite

To Hit: +4 | Damage: 4 (1d4 + 2) piercing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Sting

To Hit: +4 | Damage: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.

Spells

No spells saved.

Notes

Description: Tiny dragon, neutral good

Keen Senses: The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Magic Resistance: The pseudodragon has advantage on saving throws against spells and other magical effects.

Limited Telepathy: The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

AC Notes: (natural armor)

standardsource:mmcr:1/4xp:50page:mm-254env:coastalenv:desertenv:forestenv:hillenv:mountainenv:urban