Pseudodragon
Tiny Dragon | Neutral Good | L1
HP
7
AC
13
Speed
15 ft., fly 60 ft.
Initiative
+2
Tiny Dragon | Neutral Good | L1
HP
7
AC
13
Speed
15 ft., fly 60 ft.
Initiative
+2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 | 15 | 13 | 10 | 12 | 10 |
Skills
Perception +3, Stealth +4
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 13
Languages: understands Common and Draconic but can't speak
Bite
To Hit: +4 | Damage: 4 (1d4 + 2) piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sting
To Hit: +4 | Damage: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.
No spells saved.
Description: Tiny dragon, neutral good
Keen Senses: The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance: The pseudodragon has advantage on saving throws against spells and other magical effects.
Limited Telepathy: The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
AC Notes: (natural armor)