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Sprite

Tiny Fey | Neutral Good | L1

HP

2

AC

15

Speed

10 ft., fly 40 ft.

Initiative

+4

Abilities

STRDEXCONINTWISCHA
31810141311

Skills

Perception +3, Stealth +8

Senses: passive Perception 13;

Languages: Common, Elvish, Sylvan;

Actions

Longsword

To Hit: +2 | Damage: 1 slashing damage.

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Shortbow

To Hit: +6 | Damage: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

Heart Sight

Damage: -

The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.

Invisibility

Damage: -

The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.

Spells

No spells saved.

Notes

Description: Tiny fey, neutral good

AC Notes: (leather armor)

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