Sprite
Tiny Fey | Neutral Good | L1
HP
2
AC
15
Speed
10 ft., fly 40 ft.
Initiative
+4
Tiny Fey | Neutral Good | L1
HP
2
AC
15
Speed
10 ft., fly 40 ft.
Initiative
+4
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 3 | 18 | 10 | 14 | 13 | 11 |
Skills
Perception +3, Stealth +8
Senses: passive Perception 13;
Languages: Common, Elvish, Sylvan;
Longsword
To Hit: +2 | Damage: 1 slashing damage.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Shortbow
To Hit: +6 | Damage: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Heart Sight
Damage: -
The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
Invisibility
Damage: -
The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.
No spells saved.
Description: Tiny fey, neutral good
AC Notes: (leather armor)