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Steam Mephit

Small Elemental | Neutral Evil | L1

HP

21

AC

10

Speed

30 ft., fly 30 ft.

Initiative

+0

Abilities

STRDEXCONINTWISCHA
51110111012

Senses: darkvision 60 ft., passive Perception 10

Languages: Aquan, Ignan

Actions

Claws

To Hit: +2 | Damage: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

Steam Breath (Recharge 6)

Damage: -

The mephit exhales a 15- foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.

Spells

No spells saved.

Notes

Description: Small elemental, neutral evil

Death Burst: When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.

Innate Spellcasting (1/Day): The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.

Damage Immunities: fire, poison

Condition Immunities: poisoned

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