Steam Mephit
Small Elemental | Neutral Evil | L1
HP
21
AC
10
Speed
30 ft., fly 30 ft.
Initiative
+0
Small Elemental | Neutral Evil | L1
HP
21
AC
10
Speed
30 ft., fly 30 ft.
Initiative
+0
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 | 11 | 10 | 11 | 10 | 12 |
Senses: darkvision 60 ft., passive Perception 10
Languages: Aquan, Ignan
Claws
To Hit: +2 | Damage: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
Steam Breath (Recharge 6)
Damage: -
The mephit exhales a 15- foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.
No spells saved.
Description: Small elemental, neutral evil
Death Burst: When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.
Innate Spellcasting (1/Day): The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.
Damage Immunities: fire, poison
Condition Immunities: poisoned