Wolf
Medium Beast | Unaligned | L1
HP
11
AC
13
Speed
40 ft.
Initiative
+2
Medium Beast | Unaligned | L1
HP
11
AC
13
Speed
40 ft.
Initiative
+2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 | 15 | 12 | 3 | 12 | 6 |
Skills
Perception +3, Stealth +4
Senses: passive Perception 13
Languages: ---
Bite
To Hit: +4 | Damage: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
No spells saved.
Description: Medium beast, unaligned
Keen Hearing and Smell: The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
AC Notes: (natural armor)