DnD Story logo
standard

Dust Mephit

Small Elemental | Neutral Evil | L2

HP

17

AC

12

Speed

30 ft., fly 30 ft.

Initiative

+2

Abilities

STRDEXCONINTWISCHA
5141091110

Skills

Perception +2, Stealth +4

Senses: darkvision 60 ft., passive Perception 12

Languages: Auran, Terran

Actions

Claws

To Hit: +4 | Damage: 4 (1d4 + 2) slashing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

Blinding Breath (Recharge 6)

Damage: -

The mephit exhales a 15- foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Spells

No spells saved.

Notes

Description: Small elemental, neutral evil

Death Burst: When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Innate Spellcasting (1/Day): The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.

Damage Vulnerabilities: fire

Damage Immunities: poison

Condition Immunities: poisoned

standardsource:mmcr:1/2xp:100page:mm-215env:desert