Giant Goat
Large Beast | Unaligned | L2
HP
19
AC
11
Speed
40 ft.
Initiative
+0
Large Beast | Unaligned | L2
HP
19
AC
11
Speed
40 ft.
Initiative
+0
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 | 11 | 12 | 3 | 12 | 6 |
Senses: passive Perception 11
Languages: ---
Ram
To Hit: +5 | Damage: 8 (2d4 + 3) bludgeoning damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
No spells saved.
Description: Large beast, unaligned
Charge: If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed: The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
AC Notes: (natural armor)