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Giant Sea Horse

Large Beast | Unaligned | L2

HP

16

AC

13

Speed

0 ft., swim 40 ft.

Initiative

+2

Abilities

STRDEXCONINTWISCHA
1215112125

Senses: passive Perception 11

Languages: ---

Actions

Ram

To Hit: +3 | Damage: 4 (1d6 + 1) bludgeoning damage.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Like their smaller kin, *giant sea horses* are shy, colorful

Damage: -

Like their smaller kin, *giant sea horses* are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.

Spells

No spells saved.

Notes

Description: Large beast, unaligned

Charge: If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing: The sea horse can breathe only underwater.

AC Notes: (natural armor)

standardsource:mmcr:1/2xp:100page:mm-328env:underwater