Giant Sea Horse
Large Beast | Unaligned | L2
HP
16
AC
13
Speed
0 ft., swim 40 ft.
Initiative
+2
Large Beast | Unaligned | L2
HP
16
AC
13
Speed
0 ft., swim 40 ft.
Initiative
+2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 | 15 | 11 | 2 | 12 | 5 |
Senses: passive Perception 11
Languages: ---
Ram
To Hit: +3 | Damage: 4 (1d6 + 1) bludgeoning damage.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Like their smaller kin, *giant sea horses* are shy, colorful
Damage: -
Like their smaller kin, *giant sea horses* are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.
No spells saved.
Description: Large beast, unaligned
Charge: If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing: The sea horse can breathe only underwater.
AC Notes: (natural armor)