Gray Ooze
Medium Ooze | Unaligned | L2
HP
22
AC
8
Speed
10 ft., climb 10 ft.
Initiative
-2
Medium Ooze | Unaligned | L2
HP
22
AC
8
Speed
10 ft., climb 10 ft.
Initiative
-2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 | 6 | 16 | 1 | 6 | 2 |
Skills
Stealth +2
Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages: ---
Pseudopod
To Hit: +3 | Damage: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
No spells saved.
Description: Medium ooze, unaligned
Amorphous: The ooze can move through a space as narrow as 1 inch wide without squeezing.
Corrode Metal: Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
False Appearance: While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
Damage Resistances: acid, cold, fire
Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, prone