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Hobgoblin

Medium Humanoid | Lawful Evil | L2

HP

11

AC

18

Speed

30 ft.

Initiative

+1

Abilities

STRDEXCONINTWISCHA
13121210109

Senses: darkvision 60 ft., passive Perception 10

Languages: Common, Goblin

Actions

Longsword

To Hit: +3 | Damage: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

Longbow

To Hit: +3 | Damage: 5 (1d8 + 1) piercing damage.

Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Spells

No spells saved.

Notes

Description: Medium humanoid (goblinoid), lawful evil

Martial Advantage: Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

AC Notes: (chain mail, shield)

standardsource:mmcr:1/2xp:100goblinoidpage:mm-186env:desertenv:forestenv:grasslandenv:hillenv:underdark