Hobgoblin
Medium Humanoid | Lawful Evil | L2
HP
11
AC
18
Speed
30 ft.
Initiative
+1
Medium Humanoid | Lawful Evil | L2
HP
11
AC
18
Speed
30 ft.
Initiative
+1
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 | 12 | 12 | 10 | 10 | 9 |
Senses: darkvision 60 ft., passive Perception 10
Languages: Common, Goblin
Longsword
To Hit: +3 | Damage: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
Longbow
To Hit: +3 | Damage: 5 (1d8 + 1) piercing damage.
Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
No spells saved.
Description: Medium humanoid (goblinoid), lawful evil
Martial Advantage: Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
AC Notes: (chain mail, shield)