Ice Mephit
Small Elemental | Neutral Evil | L2
HP
21
AC
11
Speed
30 ft., fly 30 ft.
Initiative
+1
Small Elemental | Neutral Evil | L2
HP
21
AC
11
Speed
30 ft., fly 30 ft.
Initiative
+1
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 | 13 | 10 | 9 | 11 | 12 |
Skills
Perception +2, Stealth +3
Senses: darkvision 60 ft., passive Perception 12
Languages: Aquan, Auran
Claws
To Hit: +3 | Damage: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.
Frost Breath (Recharge 6)
Damage: -
The mephit exhales a 15- foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.
No spells saved.
Description: Small elemental, neutral evil
Death Burst: When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.
False Appearance: While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.
Innate Spellcasting (1/Day): The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.
Damage Vulnerabilities: bludgeoning, fire
Damage Immunities: cold, poison
Condition Immunities: poisoned