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Ice Mephit

Small Elemental | Neutral Evil | L2

HP

21

AC

11

Speed

30 ft., fly 30 ft.

Initiative

+1

Abilities

STRDEXCONINTWISCHA
7131091112

Skills

Perception +2, Stealth +3

Senses: darkvision 60 ft., passive Perception 12

Languages: Aquan, Auran

Actions

Claws

To Hit: +3 | Damage: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.

Frost Breath (Recharge 6)

Damage: -

The mephit exhales a 15- foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

Spells

No spells saved.

Notes

Description: Small elemental, neutral evil

Death Burst: When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

False Appearance: While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

Innate Spellcasting (1/Day): The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.

Damage Vulnerabilities: bludgeoning, fire

Damage Immunities: cold, poison

Condition Immunities: poisoned

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