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Sahuagin

Medium Humanoid | Lawful Evil | L2

HP

22

AC

12

Speed

30 ft., swim 40 ft.

Initiative

+0

Abilities

STRDEXCONINTWISCHA
13111212139

Skills

Perception +5

Senses: darkvision 120 ft., passive Perception 15

Languages: Sahuagin

Actions

Multiattack

Damage: -

The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.

Bite

To Hit: +3 | Damage: 3 (1d4 + 1) piercing damage.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Claws

To Hit: +3 | Damage: 3 (1d4 + 1) slashing damage.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Spear

To Hit: +3 | Damage: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Spells

No spells saved.

Notes

Description: Medium humanoid (sahuagin), lawful evil

Blood Frenzy: The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Limited Amphibiousness: The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Shark Telepathy: The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.

AC Notes: (natural armor)

standardsource:mmcr:1/2xp:100sahuaginpage:mm-263env:coastalenv:underwater