Sahuagin
Medium Humanoid | Lawful Evil | L2
HP
22
AC
12
Speed
30 ft., swim 40 ft.
Initiative
+0
Medium Humanoid | Lawful Evil | L2
HP
22
AC
12
Speed
30 ft., swim 40 ft.
Initiative
+0
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 | 11 | 12 | 12 | 13 | 9 |
Skills
Perception +5
Senses: darkvision 120 ft., passive Perception 15
Languages: Sahuagin
Multiattack
Damage: -
The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
Bite
To Hit: +3 | Damage: 3 (1d4 + 1) piercing damage.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Claws
To Hit: +3 | Damage: 3 (1d4 + 1) slashing damage.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Spear
To Hit: +3 | Damage: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
No spells saved.
Description: Medium humanoid (sahuagin), lawful evil
Blood Frenzy: The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Limited Amphibiousness: The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Shark Telepathy: The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.
AC Notes: (natural armor)