Satyr
Medium Fey | Chaotic Neutral | L2
HP
31
AC
14
Speed
40 ft.
Initiative
+3
Medium Fey | Chaotic Neutral | L2
HP
31
AC
14
Speed
40 ft.
Initiative
+3
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 | 16 | 11 | 12 | 10 | 14 |
Skills
Perception +2, Performance +6, Stealth +5
Senses: passive Perception 12
Languages: Common, Elvish, Sylvan
Ram
To Hit: +3 | Damage: 6 (2d4 + 1) bludgeoning damage.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword
To Hit: +5 | Damage: 6 (1d6 + 3) piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow
To Hit: +5 | Damage: 6 (1d6 + 3) piercing damage.
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
No spells saved.
Description: Medium fey, chaotic neutral
Magic Resistance: The satyr has advantage on saving throws against spells and other magical effects.
AC Notes: (leather armor)