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Satyr

Medium Fey | Chaotic Neutral | L2

HP

31

AC

14

Speed

40 ft.

Initiative

+3

Abilities

STRDEXCONINTWISCHA
121611121014

Skills

Perception +2, Performance +6, Stealth +5

Senses: passive Perception 12

Languages: Common, Elvish, Sylvan

Actions

Ram

To Hit: +3 | Damage: 6 (2d4 + 1) bludgeoning damage.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Shortsword

To Hit: +5 | Damage: 6 (1d6 + 3) piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortbow

To Hit: +5 | Damage: 6 (1d6 + 3) piercing damage.

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Spells

No spells saved.

Notes

Description: Medium fey, chaotic neutral

Magic Resistance: The satyr has advantage on saving throws against spells and other magical effects.

AC Notes: (leather armor)

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