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Shadow

Medium Undead | Chaotic Evil | L2

HP

16

AC

12

Speed

40 ft.

Initiative

+2

Abilities

STRDEXCONINTWISCHA
614136108

Skills

Stealth +4

Senses: darkvision 60 ft., passive Perception 10

Languages: ---

Actions

Strength Drain

To Hit: +4 | Damage: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.

Spells

No spells saved.

Notes

Description: Medium undead, chaotic evil

Amorphous: The shadow can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth: While in dim light or darkness, the shadow can take the Hide action as a bonus action.

Sunlight Weakness: While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Damage Vulnerabilities: radiant

Damage Resistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities: necrotic, poison

Condition Immunities: exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

standardsource:mmcr:1/2xp:100page:mm-269env:underdarkenv:urban