Worg
Large Monstrosity | Neutral Evil | L2
HP
26
AC
13
Speed
50 ft.
Initiative
+1
Large Monstrosity | Neutral Evil | L2
HP
26
AC
13
Speed
50 ft.
Initiative
+1
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 | 13 | 13 | 7 | 11 | 8 |
Skills
Perception +4
Senses: darkvision 60 ft., passive Perception 14
Languages: Goblin, Worg
Bite
To Hit: +5 | Damage: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
A *worg* is an evil predator that delights in hunting and de
Damage: -
A *worg* is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across the remote wilderness or are raised by goblins and hobgoblins. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished. Worgs speak in their own language and Goblin, and a few learn to speak Common as well.
No spells saved.
Description: Large monstrosity, neutral evil
Keen Hearing and Smell: The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
AC Notes: (natural armor)