Death Dog
Medium Monstrosity | Neutral Evil | L4
HP
39
AC
12
Speed
40 ft.
Initiative
+2
Medium Monstrosity | Neutral Evil | L4
HP
39
AC
12
Speed
40 ft.
Initiative
+2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 | 14 | 14 | 3 | 13 | 6 |
Skills
Perception +5, Stealth +4
Senses: darkvision 120 ft., passive Perception 15
Languages: ---
Multiattack
Damage: -
The dog makes two bite attacks.
Bite
To Hit: +4 | Damage: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.
A *death dog* is an ugly two-headed hound that roams plains,
Damage: -
A *death dog* is an ugly two-headed hound that roams plains, and deserts. Hate burns in a death dog's heart, and a taste for humanoid flesh drives it to attack travelers and explorers. Death dog saliva carries a foul disease that causes a victim's flesh to slowly rot off the bone.
No spells saved.
Description: Medium monstrosity, neutral evil
Two-Headed: The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.