Giant Vulture
Large Beast | Neutral Evil | L4
HP
22
AC
10
Speed
10 ft., fly 60 ft.
Initiative
+0
Large Beast | Neutral Evil | L4
HP
22
AC
10
Speed
10 ft., fly 60 ft.
Initiative
+0
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 | 10 | 15 | 6 | 12 | 7 |
Skills
Perception +3
Senses: passive Perception 13
Languages: understands Common but can't speak
Multiattack
Damage: -
The vulture makes two attacks: one with its beak and one with its talons.
Beak
To Hit: +4 | Damage: 7 (2d4 + 2) piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Talons
To Hit: +4 | Damage: 9 (2d6 + 2) slashing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
A *giant vulture* has advanced intelligence and a malevolent
Damage: -
A *giant vulture* has advanced intelligence and a malevolent bent. Unlike its smaller kin, it will attack a wounded creature to hasten its end. Giant vultures have been known to haunt a thirsty, starving creature for days to enjoy its suffering.
No spells saved.
Description: Large beast, neutral evil
Keen Sight and Smell: The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.
Pack Tactics: The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated.