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Giant Vulture

Large Beast | Neutral Evil | L4

HP

22

AC

10

Speed

10 ft., fly 60 ft.

Initiative

+0

Abilities

STRDEXCONINTWISCHA
1510156127

Skills

Perception +3

Senses: passive Perception 13

Languages: understands Common but can't speak

Actions

Multiattack

Damage: -

The vulture makes two attacks: one with its beak and one with its talons.

Beak

To Hit: +4 | Damage: 7 (2d4 + 2) piercing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

Talons

To Hit: +4 | Damage: 9 (2d6 + 2) slashing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

A *giant vulture* has advanced intelligence and a malevolent

Damage: -

A *giant vulture* has advanced intelligence and a malevolent bent. Unlike its smaller kin, it will attack a wounded creature to hasten its end. Giant vultures have been known to haunt a thirsty, starving creature for days to enjoy its suffering.

Spells

No spells saved.

Notes

Description: Large beast, neutral evil

Keen Sight and Smell: The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.

Pack Tactics: The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated.

standardsource:mmcr:1xp:200page:mm-329env:desertenv:grassland