Lion
Large Beast | Unaligned | L4
HP
26
AC
12
Speed
50 ft.
Initiative
+2
Large Beast | Unaligned | L4
HP
26
AC
12
Speed
50 ft.
Initiative
+2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 | 15 | 13 | 3 | 12 | 8 |
Skills
Perception +3, Stealth +6
Senses: passive Perception 13
Languages: ---
Bite
To Hit: +5 | Damage: 7 (1d8 + 3) piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw
To Hit: +5 | Damage: 6 (1d6 + 3) slashing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
No spells saved.
Description: Large beast, unaligned
Keen Smell: The lion has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics: The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.
Pounce: If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Running Leap: With a 10-foot running start, the lion can long jump up to 25 feet.