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Specter

Medium Undead | Chaotic Evil | L4

HP

22

AC

12

Speed

0 ft., fly 50 ft. (hover)

Initiative

+2

Abilities

STRDEXCONINTWISCHA
11411101011

Senses: darkvision 60 ft., passive Perception 10

Languages: understands all languages it knew in life but can't speak

Actions

Life Drain

To Hit: +4 | Damage: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Spells

No spells saved.

Notes

Description: Medium undead, chaotic evil

Incorporeal Movement: The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity: While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Damage Resistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities: necrotic, poison

Condition Immunities: charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

standardsource:mmcr:1xp:200page:mm-279env:underdarkenv:urban