Centaur
Large Monstrosity | Neutral Good | L8
HP
45
AC
12
Speed
50 ft.
Initiative
+2
Large Monstrosity | Neutral Good | L8
HP
45
AC
12
Speed
50 ft.
Initiative
+2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 | 14 | 14 | 9 | 13 | 11 |
Skills
Athletics +6, Perception +3, Survival +3
Senses: passive Perception 13
Languages: Elvish, Sylvan
Multiattack
Damage: -
The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.
Pike
To Hit: +6 | Damage: 9 (1d10 + 4) piercing damage.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Hooves
To Hit: +6 | Damage: 11 (2d6 + 4) bludgeoning damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Longbow
To Hit: +4 | Damage: 6 (1d8 + 2) piercing damage.
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
No spells saved.
Description: Large monstrosity, neutral good
Charge: If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.