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Ghast

Medium Undead | Chaotic Evil | L8

HP

36

AC

13

Speed

30 ft.

Initiative

+3

Abilities

STRDEXCONINTWISCHA
16171011108

Senses: darkvision 60 ft., passive Perception 10;

Languages: Common

Actions

Bite

To Hit: +3 | Damage: 12 (2d8 + 3) piercing damage.

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.

Claws

To Hit: +5 | Damage: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Spells

No spells saved.

Notes

Description: Medium undead, chaotic evil

Stench: Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.

Turning Defiance: The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.

Damage Resistances: necrotic

Damage Immunities: poison

Condition Immunities: charmed, exhaustion, poisoned;

standardsource:mmcr:2xp:450page:mm-148env:swampenv:underdarkenv:urban