Ghast
Medium Undead | Chaotic Evil | L8
HP
36
AC
13
Speed
30 ft.
Initiative
+3
Medium Undead | Chaotic Evil | L8
HP
36
AC
13
Speed
30 ft.
Initiative
+3
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 | 17 | 10 | 11 | 10 | 8 |
Senses: darkvision 60 ft., passive Perception 10;
Languages: Common
Bite
To Hit: +3 | Damage: 12 (2d8 + 3) piercing damage.
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.
Claws
To Hit: +5 | Damage: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
No spells saved.
Description: Medium undead, chaotic evil
Stench: Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.
Turning Defiance: The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.
Damage Resistances: necrotic
Damage Immunities: poison
Condition Immunities: charmed, exhaustion, poisoned;