Merrow
Large Monstrosity | Chaotic Evil | L8
HP
45
AC
13
Speed
10 ft., swim 40 ft.
Initiative
+0
Large Monstrosity | Chaotic Evil | L8
HP
45
AC
13
Speed
10 ft., swim 40 ft.
Initiative
+0
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 | 10 | 15 | 8 | 10 | 9 |
Senses: darkvision 60 ft., passive Perception 10
Languages: Abyssal, Aquan
Multiattack
Damage: -
The merrow makes two attacks: one with its bite and one with its claws or harpoon.
Bite
To Hit: +6 | Damage: 8 (1d8 + 4) piercing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws
To Hit: +6 | Damage: 9 (2d4 + 4) slashing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Harpoon
To Hit: +6 | Damage: 11 (2d6 + 4 piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4 piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.
No spells saved.
Description: Large monstrosity, chaotic evil
Amphibious: The merrow can breathe air and water.
AC Notes: (natural armor)