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Merrow

Large Monstrosity | Chaotic Evil | L8

HP

45

AC

13

Speed

10 ft., swim 40 ft.

Initiative

+0

Abilities

STRDEXCONINTWISCHA
1810158109

Senses: darkvision 60 ft., passive Perception 10

Languages: Abyssal, Aquan

Actions

Multiattack

Damage: -

The merrow makes two attacks: one with its bite and one with its claws or harpoon.

Bite

To Hit: +6 | Damage: 8 (1d8 + 4) piercing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws

To Hit: +6 | Damage: 9 (2d4 + 4) slashing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Harpoon

To Hit: +6 | Damage: 11 (2d6 + 4 piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4 piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

Spells

No spells saved.

Notes

Description: Large monstrosity, chaotic evil

Amphibious: The merrow can breathe air and water.

AC Notes: (natural armor)

standardsource:mmcr:2xp:450page:mm-219env:coastalenv:underwater