Minotaur Skeleton
Large Undead | Lawful Evil | L8
HP
67
AC
12
Speed
40 ft.
Initiative
+0
Large Undead | Lawful Evil | L8
HP
67
AC
12
Speed
40 ft.
Initiative
+0
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 | 11 | 15 | 6 | 8 | 5 |
Senses: darkvision 60 ft., passive Perception 9;
Languages: understands Abyssal but can't speak
Greataxe
To Hit: +6 | Damage: 17 (2d12 + 4) slashing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Gore
To Hit: +6 | Damage: 13 (2d8 + 4) piercing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
No spells saved.
Description: Large undead, lawful evil
Charge: If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Damage Vulnerabilities: bludgeoning
Damage Immunities: poison
Condition Immunities: exhaustion, poisoned;
AC Notes: (natural armor)