Nightmare
Large Fiend | Neutral Evil | L12
HP
68
AC
13
Speed
60 ft., fly 90 ft.
Initiative
+2
Large Fiend | Neutral Evil | L12
HP
68
AC
13
Speed
60 ft., fly 90 ft.
Initiative
+2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 | 15 | 16 | 10 | 13 | 15 |
Senses: passive Perception 11
Languages: understands Abyssal, Common, and Infernal but can't speak
Hooves
To Hit: +6 | Damage: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
Ethereal Stride
Damage: -
The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.
No spells saved.
Description: Large fiend, neutral evil
Confer Fire Resistance: The nightmare can grant resistance to fire damage to anyone riding it.
Illumination: The nightmare sheds bright light in a 10- foot radius and dim light for an additional 10 feet.
Damage Immunities: fire
AC Notes: (natural armor)