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Chuul

Large Aberration | Chaotic Evil | L16

HP

93

AC

16

Speed

30 ft., swim 30 ft.

Initiative

+0

Abilities

STRDEXCONINTWISCHA
1910165115

Skills

Perception +4

Senses: darkvision 60 ft., passive Perception 14

Languages: understands Deep Speech but can't speak

Actions

Multiattack

Damage: -

The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.

Pincer

To Hit: +6 | Damage: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.

Tentacles

Damage: -

One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Spells

No spells saved.

Notes

Description: Large aberration, chaotic evil

Amphibious: The chuul can breathe air and water.

Sense Magic: The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.

Damage Immunities: poison

Condition Immunities: poisoned

AC Notes: (natural armor)

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