Chuul
Large Aberration | Chaotic Evil | L16
HP
93
AC
16
Speed
30 ft., swim 30 ft.
Initiative
+0
Large Aberration | Chaotic Evil | L16
HP
93
AC
16
Speed
30 ft., swim 30 ft.
Initiative
+0
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 | 10 | 16 | 5 | 11 | 5 |
Skills
Perception +4
Senses: darkvision 60 ft., passive Perception 14
Languages: understands Deep Speech but can't speak
Multiattack
Damage: -
The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.
Pincer
To Hit: +6 | Damage: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.
Tentacles
Damage: -
One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
No spells saved.
Description: Large aberration, chaotic evil
Amphibious: The chuul can breathe air and water.
Sense Magic: The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.
Damage Immunities: poison
Condition Immunities: poisoned
AC Notes: (natural armor)