Elephant
Huge Beast | Unaligned | L16
HP
76
AC
12
Speed
40 ft.
Initiative
-1
Huge Beast | Unaligned | L16
HP
76
AC
12
Speed
40 ft.
Initiative
-1
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 | 9 | 17 | 3 | 11 | 6 |
Senses: passive Perception 10
Languages: ---
Gore
To Hit: +8 | Damage: 19 (3d8 + 6) piercing damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Stomp
To Hit: +8 | Damage: 22 (3d10 + 6) bludgeoning damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.
No spells saved.
Description: Huge beast, unaligned
Trampling Charge: If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
AC Notes: (natural armor)