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Lamia

Large Monstrosity | Chaotic Evil | L16

HP

97

AC

13

Speed

30 ft.

Initiative

+1

Abilities

STRDEXCONINTWISCHA
161315141516

Skills

Deception +7, Insight +4, Stealth +3

Senses: darkvision 60 ft., passive Perception 12

Languages: Abyssal, Common

Actions

Multiattack

Damage: -

The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.

Claws

To Hit: +5 | Damage: 14 (2d10 + 3) slashing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

Dagger

To Hit: +5 | Damage: 5 (1d4 + 3) piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Intoxicating Touch

To Hit: +5 | Damage: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.

Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.

Spells

No spells saved.

Notes

Description: Large monstrosity, chaotic evil

Innate Spellcasting: The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.

At will: disguise self (any humanoid form), major image

3/day each: charm person, mirror image, scrying, suggestion

1/day: geas

AC Notes: (natural armor)

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