Lamia
Large Monstrosity | Chaotic Evil | L16
HP
97
AC
13
Speed
30 ft.
Initiative
+1
Large Monstrosity | Chaotic Evil | L16
HP
97
AC
13
Speed
30 ft.
Initiative
+1
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 | 13 | 15 | 14 | 15 | 16 |
Skills
Deception +7, Insight +4, Stealth +3
Senses: darkvision 60 ft., passive Perception 12
Languages: Abyssal, Common
Multiattack
Damage: -
The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
Claws
To Hit: +5 | Damage: 14 (2d10 + 3) slashing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Dagger
To Hit: +5 | Damage: 5 (1d4 + 3) piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Intoxicating Touch
To Hit: +5 | Damage: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.
Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.
No spells saved.
Description: Large monstrosity, chaotic evil
Innate Spellcasting: The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.
At will: disguise self (any humanoid form), major image
3/day each: charm person, mirror image, scrying, suggestion
1/day: geas
AC Notes: (natural armor)