Wereboar
Medium Humanoid | Neutral Evil | L16
HP
78
AC
10
Speed
30 ft. (40 ft. in boar form)
Initiative
+0
Medium Humanoid | Neutral Evil | L16
HP
78
AC
10
Speed
30 ft. (40 ft. in boar form)
Initiative
+0
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 | 10 | 15 | 10 | 11 | 8 |
Skills
Perception +2
Senses: passive Perception 12
Languages: Common (can't speak in boar form)
Multiattack (Humanoid or Hybrid Form Only)
Damage: -
The wereboar makes two attacks, only one of which can be with its tusks.
Maul (Humanoid or Hybrid Form Only)
To Hit: +5 | Damage: 10 (2d6 + 3) bludgeoning damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Tusks (Boar or Hybrid Form Only)
To Hit: +5 | Damage: 10 (2d6 + 3) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy.
No spells saved.
Description: Medium humanoid (human, shapechanger), neutral evil
Shapechanger: The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Charge (Boar or Hybrid Form Only): If the wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Relentless (Recharges after a Short or Long Rest): If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Damage Immunities: bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons;
AC Notes: in humanoid form, 11 (natural armor) in boar or hybrid form