Air Elemental
Large Elemental | Neutral | L20
HP
90
AC
15
Speed
0 ft., fly 90 ft. (hover)
Initiative
+5
Large Elemental | Neutral | L20
HP
90
AC
15
Speed
0 ft., fly 90 ft. (hover)
Initiative
+5
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 | 20 | 14 | 6 | 10 | 6 |
Senses: darkvision 60 ft., passive Perception 10
Languages: Auran
Multiattack
Damage: -
The elemental makes two slam attacks.
Slam
To Hit: +8 | Damage: 14 (2d8 + 5) bludgeoning damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Whirlwind (Recharge 4-6)
Damage: -
Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.
If the saving throw is successful, the target takes half the
Damage: -
If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.
No spells saved.
Description: Large elemental, neutral
Air Form: The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Damage Resistances: lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: poison
Condition Immunities: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious