Barbed Devil
Medium Fiend | Lawful Evil | L20
HP
110
AC
15
Speed
30 ft.
Initiative
+3
Medium Fiend | Lawful Evil | L20
HP
110
AC
15
Speed
30 ft.
Initiative
+3
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 | 17 | 18 | 12 | 14 | 14 |
Skills
Deception +5, Insight +5, Perception +8
Senses: darkvision 120 ft., passive Perception 18
Languages: Infernal, telepathy 120 ft.
Multiattack
Damage: -
The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
Claw
To Hit: +6 | Damage: 6 (1d6 + 3) piercing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Tail
To Hit: +6 | Damage: 10 (2d6 + 3) piercing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Hurl Flame
To Hit: +5 | Damage: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.
Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.
No spells saved.
Description: Medium fiend (devil), lawful evil
Barbed Hide: At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.
Devil's Sight: Magical darkness doesn't impede the devil's darkvision.
Magic Resistance: The devil has advantage on saving throws against spells and other magical effects.
Saving Throws: Str +6, Con +7, Wis +5, Cha +5
Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities: fire, poison
Condition Immunities: poisoned
AC Notes: (natural armor)