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Barbed Devil

Medium Fiend | Lawful Evil | L20

HP

110

AC

15

Speed

30 ft.

Initiative

+3

Abilities

STRDEXCONINTWISCHA
161718121414

Skills

Deception +5, Insight +5, Perception +8

Senses: darkvision 120 ft., passive Perception 18

Languages: Infernal, telepathy 120 ft.

Actions

Multiattack

Damage: -

The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.

Claw

To Hit: +6 | Damage: 6 (1d6 + 3) piercing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Tail

To Hit: +6 | Damage: 10 (2d6 + 3) piercing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Hurl Flame

To Hit: +5 | Damage: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

Spells

No spells saved.

Notes

Description: Medium fiend (devil), lawful evil

Barbed Hide: At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.

Devil's Sight: Magical darkness doesn't impede the devil's darkvision.

Magic Resistance: The devil has advantage on saving throws against spells and other magical effects.

Saving Throws: Str +6, Con +7, Wis +5, Cha +5

Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered

Damage Immunities: fire, poison

Condition Immunities: poisoned

AC Notes: (natural armor)

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