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Salamander

Large Elemental | Neutral Evil | L20

HP

90

AC

15

Speed

30 ft.

Initiative

+2

Abilities

STRDEXCONINTWISCHA
181415111012

Senses: darkvision 60 ft., passive Perception 10

Languages: Ignan

Actions

Multiattack

Damage: -

The salamander makes two attacks: one with its spear and one with its tail.

Spear

To Hit: +7 | Damage: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20 ft./60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

Tail

To Hit: +7 | Damage: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.

Spells

No spells saved.

Notes

Description: Large elemental, neutral evil

Heated Body: A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.

Heated Weapons: Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).

Damage Vulnerabilities: cold

Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities: fire

AC Notes: (natural armor)

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