Salamander
Large Elemental | Neutral Evil | L20
HP
90
AC
15
Speed
30 ft.
Initiative
+2
Large Elemental | Neutral Evil | L20
HP
90
AC
15
Speed
30 ft.
Initiative
+2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 | 14 | 15 | 11 | 10 | 12 |
Senses: darkvision 60 ft., passive Perception 10
Languages: Ignan
Multiattack
Damage: -
The salamander makes two attacks: one with its spear and one with its tail.
Spear
To Hit: +7 | Damage: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20 ft./60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
Tail
To Hit: +7 | Damage: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.
No spells saved.
Description: Large elemental, neutral evil
Heated Body: A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.
Heated Weapons: Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).
Damage Vulnerabilities: cold
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: fire
AC Notes: (natural armor)