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Water Elemental

Large Elemental | Neutral | L20

HP

114

AC

14

Speed

30 ft., swim 90 ft.

Initiative

+2

Abilities

STRDEXCONINTWISCHA
1814185108

Senses: darkvision 60 ft., passive Perception 10

Languages: Aquan

Actions

Multiattack

Damage: -

The elemental makes two slam attacks.

Slam

To Hit: +7 | Damage: 13 (2d8 + 4) bludgeoning damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Whelm (Recharge 4-6)

Damage: -

Each creature in the elemental's space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (2d8 + 4) bludgeoning damage. If it is Large or smaller, it is also grappled (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space.

The elemental can grapple one Large creature or up to two Me

Damage: -

The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength and succeeding.

Spells

No spells saved.

Notes

Description: Large elemental, neutral

Water Form: The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Freeze: If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.

Damage Resistances: acid; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities: poison

Condition Immunities: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

AC Notes: (natural armor)

standardsource:mmcr:5xp:1800page:mm-125env:coastalenv:swampenv:underwater