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Roanita portrait

Character Sheet

RoanitaL1 Elf Wizard

HP

8

AC

14

Initiative

+2

Move

30 ft

WeaponHitDamage
Quarterstaff-11d6 - 1
Arcane Bolt+21d6

Strength-1

Dexterity+2

Constitution+1

Intelligence+4

Wisdom+0

Charisma+0

Equipment Effects

-

Active Consumables

-

Item Spells

-

Spellbook

L4 Magic Missile

Full Round: Range: 120 feet. You fire 3 glowing missiles that always hit. Each missile deals 1D4 + your 4 force damage. You may split missiles between targets in range.

Inventory & Equipment

Read-only view of inventory, equipped items, and active effects.

Inventory

No inventory items.

Equipped Items

Melee Weapon

No items in this slot.

Missile Weapon

No items in this slot.

Armor

No items in this slot.

Head

No items in this slot.

Boots

No items in this slot.

Gloves

No items in this slot.

Ring

No items in this slot.

Consumable

No items in this slot.

Active Consumable Effects

No active consumable effects.

Backstory

Roanita grew up in a small village, but she was never like the other children. Born an elf, she had a special spark inside her—a gift for magic that even she didn’t fully understand yet. For many years, Roanita was trapped far from home, held against her will by people who didn’t see her as a person, only as a tool. But one day, when hope felt too small to hold, Roanita’s magic burst forth in a brilliant flash of light, freeing her from the dark place she was stuck in. That moment changed everything and showed her that she was stronger than she ever imagined. Now, Roanita stands at the edge of a new journey, her heart full of hope and curiosity. She wants to learn more about her magic and where it comes from, hoping to use her power to help others who are trapped or hurting like she once was. Even though she is still young and has much to discover, Roanita is ready to step into the wide, mysterious world. With a brave spirit and a quick mind, she’s eager to make friends, face challenges, and find where she truly belongs. This adventure is just the beginning of her story.

Ability Scores

AbilityBaseRace BonusLevel BonusTotalModifier
Strength8008-1
Dexterity140014+2
Constitution120012+1
Intelligence16+2018+4
Wisdom100010+0
Charisma100010+0

Skills

SkillAbilityAbility ModRace BonusLevel BonusTotal
SpellcraftIntelligence+400+4
BluffCharisma+000+0
AthleticsStrength-100-1
HistoryIntelligence+400+4
SpotWisdom+000+0
PerformanceCharisma+000+0
Pick PocketsDexterity+200+2
StealthDexterity+200+2
SurvivalWisdom+000+0

Spell Details

Name: Magic Missile

Casting Time: Full Round

Short Description: 3 missiles that always hit 1D4 + 4.

Long Description: Range: 120 feet. You fire 3 glowing missiles that always hit. Each missile deals 1D4 + your 4 force damage. You may split missiles between targets in range.