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Lorilla portrait

Character Sheet

LorillaL2 Gnome Druid

HP

17

AC

14

Initiative

+1

Move

20 ft

WeaponHitDamage
sun sword+71d6 + 7
the bow of light+81d6

Strength+0

Dexterity+1

Constitution+2

Intelligence-1

Wisdom+4

Spot +5

Charisma+0

Bluff +2

Equipment Effects

sun sword: +4 to hit and +4 damage when using this weapon.

the bow of light: +3 to hit and +3 damage when using this weapon.

Active Consumables

-

Item Spells

sun sword — Sun Ray: A ray of concentrated sunlight burns a hole through the target. 4D8 damage( +5 for undead )

the bow of light — sun shoot: An arrow of pure sunlight shoots at all of the foes in a line and does 4D6 points of damage +2 for undead.

Spellbook

L3 Animal Companion

Concentration: You have a loyal companion that can scout, assist, or attack. It acts right after your turn using simple stats.

L4 Healing Light

Full Round: Heal one ally you can see within short-to-medium range for 1d8 + your 0 hit points.

Inventory & Equipment

Read-only view of inventory, equipped items, and active effects.

Inventory

No inventory items.

Equipped Items

Melee Weapon

sun sword

+4 to hit and +4 damage when using this weapon.

Enabled

Missile Weapon

the bow of light

+3 to hit and +3 damage when using this weapon.

Enabled

Armor

No items in this slot.

Head

No items in this slot.

Boots

No items in this slot.

Gloves

No items in this slot.

Ring

No items in this slot.

Consumable

No items in this slot.

Active Consumable Effects

No active consumable effects.

Backstory

Lorilla is a curious gnome who has always felt a deep connection with the trees, animals, and streams of her forest home. She spends her days exploring the woods, learning the secret language of the birds and the whispers of the wind. Though small, Lorilla carries a big heart full of wonder and kindness toward all living things. She dreams of protecting the wild places she loves and helping creatures in need, using her growing magic to heal and protect nature. One afternoon, while wandering through a sunny glade, Lorilla was suddenly grabbed by a group of mischievous goblins! They took her far from the forest and into their dark caves. Instead of fear, Lorilla felt a spark of courage. She knows this is the moment her adventure truly begins. With her druidic magic just starting to bloom, Lorilla is determined to find her way back, learn the secrets of the goblin tunnels, and maybe even make new friends along the way—all while protecting the wild magic that flows through her and the world around her.

Ability Scores

AbilityBaseRace BonusLevel BonusTotalModifier
Strength100010+0
Dexterity120012+1
Constitution140014+2
Intelligence8008-1
Wisdom16+2+119+4
Charisma100010+0

Skills

SkillAbilityAbility ModRace BonusLevel BonusTotal
SpellcraftIntelligence-100-1
BluffCharisma+0+20+2
AthleticsStrength+000+0
HistoryIntelligence-100-1
SpotWisdom+40+1+5
PerformanceCharisma+000+0
Pick PocketsDexterity+100+1
StealthDexterity+100+1
SurvivalWisdom+400+4

Spell Details

Character Level: 1

Spell Level: 3

Name: Animal Companion

Category: utility

Casting Time: Concentration

Short Description: Companion assists each turn.

Long Description: You have a loyal companion that can scout, assist, or attack. It acts right after your turn using simple stats.

Character Level: 2

Spell Level: 4

Name: Healing Light

Category: healing

Casting Time: Full Round

Short Description: Heal one ally for 1d8 + 0 hit points.

Long Description: Heal one ally you can see within short-to-medium range for 1d8 + your 0 hit points.